Showing posts with label xbox 360. Show all posts
Showing posts with label xbox 360. Show all posts

Monday, April 6, 2015

Mortal Kombat X - Official Launch Trailer



Check out the bone-crunching launch trailer for Mortal Kombat X, featuring music from System of a Down.



The trailer was directed by Shavo Odadjian, a member of the band System of a Down. He did a great job putting the imagery from the game together with his band's hit song, "Chop Suey!" The trailer definitely got me pumped for the game.

Here's a synopsis:

"Mortal Kombat X is NetherRealm Studios' next highly-anticipated installment in its legendary, critically acclaimed fighting game franchise that propels the iconic franchise into a new generation. The game combines cinematic presentation with all new gameplay to deliver the most brutal Kombat experience ever, offering a new fully-connected experience that launches players into a persistent online contest where every fight matters in a global battle for supremacy. For the first time, Mortal Kombat X gives players the ability to choose from multiple variations of each character impacting strategy and fighting style. Players step into an original story showcasing some of the game's most prolific characters including Scorpion and Sub-Zero, while introducing new challengers that represent the forces of good and evil and tie the tale together."

Mortal Kombat X will arrive on April 14th for the PC, Xbox 360, PS3, Xbox One, and PS4.

Wednesday, January 14, 2015

Mortal Kombat X - Kitana and Kung Lao Gameplay Trailer



Kitana and Kung Lao return in the newest gameplay trailer for Mortal Kombat X!



It is nice to see Goro brought back into the mix, though it is too bad he is pre-order DLC. Nonetheless, there seems to be a nice mix of old favorites and new fighters for the newest iteration of the gory fighter.

Mortal Kombat X is set to release on April 14 for the PC, Xbox 360, PS3, Xbox One, and PS4.

Thursday, October 16, 2014

The Evil Within - Launch Trailer



Check out the launch trailer for Bethesda's new survival horror game The Evil Within, which is available now!


Developed by Shinji Mikami, the creator of Resident Evil, the game revolves around veteran police detective Sebastian Castellanos, whom the player controls.

Here is an official story synopsis:

"While investigating the scene of a gruesome mass murder, Detective Sebastian Castellanos and his partners encounter a mysterious and powerful force. After the seeing the slaughter of his fellow officers, Sebastian is ambushed and knocked unconscious. When he awakens, he finds himself in a deranged world where hideous creatures wander among the dead. Facing unimaginable terror, and fighting for survival, Sebastian embarks on a frightening journey to unravel what is behind this evil force."

The Evil Within is available now for the PC, Xbox 360, PS3, Xbox One, and PS4.

Tuesday, September 2, 2014

RESIDENT EVIL Remastered - First Official Trailer



Capcom has released the first trailer for their classic survival horror game, Resident Evil, now remastered in HD.



The game was originally released back in 1996 for the Sony PlayStation console, but was later remade for the Nintendo Gamecube in 2002. This release will be an HD remaster of the Gamecube remake.

Resident Evil will be released in 2015 for the PC, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One.

Wednesday, August 13, 2014

Borderlands: The Pre-Sequel - Gamescom Last Hope Trailer



Claptrap shows off his skills at Gamescom in the "Last Hope" trailer for Borderlands: The Pre-Sequel!



The catchy song from the trailer is "Come with Me Now" by the Kongos.

If you looked carefully, you will have noticed Claptrap showing off several different action skills including one where he transforms into a little pirate ship, and one where he grows wings like a Siren. Perhaps his action skill is random?

If you blinked, you may have missed an appearance by Roland and Lilith. It is worth going through the trailer again and pausing a few times. So far, the game is looking like a worthy followup. It has the personality that fans have come to expect.

Borderlands: The Pre-Sequel will be available in the US on October 14th for the PC, Xbox 360, and PS3.

Thursday, June 5, 2014

Borderlands: The Pre-Sequel - Moon Dance Trailer



2K Games has released the newest trailer for Borderlands: The Pre-Sequel featuring face lasers, argyle weapons, crazy new vehicles, and moon dancing!



Good to see the series sense of humor kept intact. Fans of the previous games should feel right at home with this new iteration. Those who preorder the game will receive the DLC Shock Drop Slaughter Pit.

Borderlands: The Pre-Sequel is scheduled to release on October 14th for the PC, Xbox 360, and PS3.

Thursday, May 29, 2014

Borderlands: The Pre-Sequel - Athena the Gladiator Gameplay Video



2K Games recently announced Borderlands: The Pre-Sequel for the PC and last-gen consoles. Taking place before Borderlands 2, the new game is developed by 2K Australia, as opposed to Gearbox, the developer for the first two games. Nonetheless, 2K promises the same great gameplay and sense of humor from previous iterations, but with some noted additions to gameplay such as freeze guns and low gravity.

There will be four characters/classes to choose from, all of which were non-playable characters from previous Borderlands games. The main characters include Athena "the Gladiator," Hyperion engineer Wilhelm "the Enforcer," Lynchwood sheriff Nisha "the Lawbringer," and the funny little robot, Claptrap "the Fragtrap."

Each character will have their own abilities which you can customize as they level up.

2K Games and IGN released a 15-minute Athena demo to show off what gamers can expect from the new gameplay mechanics. Check it out below!



The game certainly seems to be shaping up quite nicely. The gameplay is familiar, but the new mechanics are interesting and could help keep things fresh. The only potential downside could be the oxygen tank system, which looks like it could hamper adventuring. Otherwise, additions like ice and laser-based weapons look like fun.

Borderlands: The Pre-Sequel is scheduled to release later this year for the PC, Xbox 360, and PS3.

Monday, April 28, 2014

Microsoft Announces HALO TV series and Xbox Originals



Microsoft has finally announced their first slate of original TV programs, dubbed "Xbox Originals." Like Netflix, they are putting a lot of money and effort into their programming, such as with the previously announced Halo TV series, with Steven Spielberg as executive producer. Meanwhile, Ridley Scott is producing a separate Halo project, a "digital feature," which is to be released later this year.

Other video game properties are being looked at for possible development as well, including Fable, Age of Empires, Forza Motorsport, State of Decay, and Gears of War.

Could we see a Gears of War program in development soon?

Microsoft is not only looking at video games for ideas, such as with Every Street United, an unscripted series that is focused on searching the globe for gifted soccer players. The program is slated for eight thirty-minute episodes, with a one-hour finale in July, around the same time as the World Cup.

The plan is to build more value for the Xbox brand with premium, interactive content that includes dramas, comedies, documentaries, animation, unscripted shows, and live events. For more information and a more complete list of programs in development, check out Xbox Wire.

Xbox Originals launches this June and will be exclusive to Xbox 360, Xbox One, and other Microsoft devices.

Saturday, June 2, 2012

Best Games of 2011

Hello and welcome to a long-awaited edition of The Doctor's Prognosis!

Like last year, I will be giving micro reviews and scores for every game mentioned, leading up to the coveted Game of the Year spot. These, of course, are my own opinions and only games I have actually played are eligible. Let's begin with best downloadable game!


Best Downloadable Game of 2011
Might and Magic: Clash of Heroes



Never having played a Might and Magic game, I had no interest in the universe whatsoever. But the idea of an RPG with battles that are puzzle-based intrigued me. So I gave the demo a shot and I was hooked! I purchased the game and got 100% completion in about 40 hours. Multiplayer options give the game longevity. But the main game is really good, and worth the price of admission alone. Clash of Heroes also has some amazing music. Skip to 3:30 for my favorite part of the following track.


Do not just listen to me. Try out the trial version of the game yourself if you like RPGs and puzzle games. Might and Magic: Clash of Heroes gets an 8.5 out of 10, and honor of being the best downloadable game of 2011!


Best Portable Game of 2011
Super Mario 3D Land



They took the best of the 2D Mario gameplay and mixed it with the feel of the 3D games, and what we got was Super Mario 3D Land. The 3D effects were well used too. While not as good as the Galaxy series, SM3DL uses tried and true gameplay, and puts in enough new to make it one of the best games available on the 3DS. Super Mario 3D Land gets an 8.5 out of 10.


Console Second Runner-Up
Gears of War 3



The story mode of Gears of War 3 had its moments, but felt secondary to the multiplayer, which is fine. The multiplayer is what keeps everyone coming back for more. And thankfully, there are many improvements to the multiplayer. Unfortunately, there are always going to be problems and exploits that can ruin the fun a little. However, Gears of War seems to always draw me back in more than any other shooter. I am still playing this game with friends. Gears of War 3 gets an 8.5 out of 10.


Console First Runner-Up
The Legend of Zelda: Skyward Sword



I almost made this number 1. Almost. And the main reason I did not was there were some control issues I experienced. But the controls are very innovative and are amazing when they work well. I do not remember being so immersed in combat before. The battles are also some of the more difficult in the series because figuring out how to fight a new enemy can be a little puzzle in itself.

Furthermore, there are portions in the game where it felt like they were artificially lengthening the game. This isn't nearly as bad as in Phantom Hourglass where you had to return and redo the Temple of the Ocean King. In fact, I would recommend everyone stay away from Phantom Hourglass due to its tediousness. But I recommend everyone with a Wii to play Skyward Sword. Its positives are just too good. Some of the best level design I have ever seen, which is saying a lot when it comes to the Zelda series.

I also really enjoyed the story, and the music is just beautiful.



Amazing boss battles, music, art direction, and level design means this is one game not to miss. Go play it now! Skyward Sword earns a 9 out of 10 and just narrowly misses becoming game of the year.


Best Game of 2011
Batman: Arkham City



Many of you know how much I liked Arkham Asylum. Well Rocksteady took everything great about it and ramped it up for Arkham City. However, this time they made it more open-world as opposed to the closed-corridor gameplay of AA. There are both pros and cons to this approach. We don't get as much amazing level design of the closed-corridor sections. It's there in AC, just not as prevalent of course.

Amazingly, traversing the large game world is fairly quick with Batman's grappling gun, which can be upgraded to make it even faster. But there is a flaw in the game's map. There is a huge section in the middle of the map that you cannot pass. So if you want to go from East to West, you have to go around instead of a straight line. This is annoying but not a big deal. It was probably due to hardware limitations. It is also worth pointing out that there were some loading issues during gameplay (I played the 360 version), though they were few and far between.

Catwoman adds some varied gameplay to the mix.

Back to the good in the game. The fights have improved to make you choose the right moves against the right enemies to keep your combo going. The Riddler side mission is even larger than last time, and is almost a game in itself. It will take you a long time to get everything there is to find. The open-world map also allows for multiple side missions to challenge you and lengthen gameplay. The boss fights have also been improved greatly. No longer are you fighting the same goons and titans over and over.

However, the best thing about the game is the amazing story. AC has a shocking ending that I did not see coming. Even if the game has been out for a while, I won't dare spoil it for anyone. This is a must-play game. Batman: Arkham City gets a 9 out of 10 and earns The Doctor's Prognosis' coveted Game of the Year Award!


Hope you enjoyed my best of 2011! See you again soon!

Saturday, July 2, 2011

Sonic Generations Demo Impressions

by Dr. C-LOS


Actually, there are now only 10 days remaining for this demo.


Sonic Generations is the newest iteration of the long-running series (20 year anniversary) from Sega and the the Sonic Team. The story goes something like this: today's Sonic somehow gets blasted back in time and meets his younger self. Now both Sonics must fight whatever evil started this mess in the first place and set things right.

Past meets present in Sonic Generations!

Whatever. The point main is, the classic feel of Sonic is back! The demo lets you play the first zone in the game (Green Hill Zone), which is very similar to the first zone in the original Sonic game. Sonic can spin-dash his way through this familiar environment with loops and corkscrews, all while collecting rings. However, the graphics are much improved and there are some neat camera effects added in as a bonus. It is also worth mentioning that this game is compatible with stereoscopic television sets. Furthermore, this is definitely not a cut-and-paste job despite the similarities to the original Sonic. There is enough new to make it feel like a new game.

Old school Sonic goodness!

It's just too bad that the demo is over so quickly. You're having fun, speeding and bouncing around, when it's suddenly over. But that small amount of gameplay is a blast, and leaves you wanting more like a good demo should. And most importantly, unlike Sonic 4, the physics feel like Sonic should. I can see myself buying this game just based on that. The big question is, how good will the 3D modern Sonic levels play? Hopefully we get a chance to try out modern Sonic at some point before the game's release.

Prognosis: Great graphics and classic gameplay means you should keep an eye on this one. Definitely download this demo and try it out for yourself. But hurry up! This demo is a timed demo and will only be available to play for 10 more days! That means the demo will be disabled on July 12th! Sonic Generations will be available late in 2011 for the XBox 360, PS3, and 3DS.

Monday, December 20, 2010

Castlevania: Lords of Shadow Review

Hello and welcome to another edition of The Doctor's Prognosis! It's been a few months but I'm done with finals and ready for Winter vacation! I'm still working a lot but at least I have some free time again.

Now back in October, where I usually spend my time watching horror films, I decided to play Castlevania games instead. So here is the first of three reviews I plan to do...

Castlevania: Lords of Shadow Review (XBox 360)


The Castlevania series has seen a lot of success as a 2D series on the older consoles and as modern handheld games. However, the acclaimed series has had a few fumbles when it comes to its 3D iterations. Now, from developer Mercury Steam and Kojima Productions, comes Konami's latest 3D Castlevania, Lords of Shadow. Does Lords of Shadow deliver where previous incarnations have failed? Yes and no.

LoS is a reimagining of the Castlevania series and is not related to the original series canon. Set in the year 1047, this Castlevania once again features a Belmont as the protagonist. Gabriel Belmont is on a journey to both expel the evil forces of the land, and resurrect his dead wife with an ominous relic known as the God Mask. Helping Gabriel accomplish his goals is his chosen weapon, the Combat Cross.

Lords of Shadow's hero, Gabriel Belmont, with the Combat Cross.
The game begins with a tussle with some lycans (werewolves for the uninitiated) in the rain. A basic tutorial to become acquainted with the controls. The Combat Cross is basically a big cross-shaped hilt with a retractable chain whip. Not too unlike the Vampire Killer whip from previous games in the series. Basic moves include attacking a single enemy, a wide attack for covering your back, dodging, blocking, and a grab attack. There is also a return of subweapons such as holy water and daggers, as well as a couple new ones (fairies and a crystal).

Killing enemies nets you experience points which you can use to purchase upgrades to your attacks including new moves, combos, and enhancements. As you progress, you also gain access to magic which will open up how you can fight. Light magic is generally for healing and defense, while Shadow magic is for offense and damage. Learning to use your magic and weapons effectively is fun and challenging.

Fortunately for Gabriel, the Combat Cross can be used as a stake!
Overall, the fighting feels a lot like God of War. This is not a bad thing since that fighting system is good. You wear down the enemy until you give the killing blow, usually a quick time event style deathblow like God of War employs. However, it takes a while for the game's fighting system to hit its stride. It can be pretty tedious for about the first third of the game. But even once you open up more skills and combos, you might find yourself relying on the same combos even later in the game. But the potential for fun is there if the player experiments with the magic system, combos, and subweapons.

Boss fights are particularly well done. The series has always had good boss fights and this iteration is no different. They range from easy to very difficult, and will test your wits and abilities. You have to be quick with the dodge to survive. In fact, many boss fights can be won by focusing on a couple quick strikes and then dodging. These fights can be very intense and will sometimes require the use of magic or abilities to win. Many also feature dramatic quick time events to win and help tell the story. Fortunately, these fights can be very fun, very challenging, and also very rewarding. Some bosses will even look familiar to long time Castlevania fans.

A very menacing vampire boss.
Enemies vary from lycans and giant spiders, to specters and animated armors. Many of the enemies are very much a part of previous Castlevania games, and defeating them unlocks information in the beastiary just like previous games. However, there are some new ones such as goblins and trolls. It seems the developers wanted to make something of a dark fairy tale as opposed to the straight-up horror-inspired iterations of the past. Even Pan, a mythological goat god of sorts, makes an appearance. While some may complain, these creatures are not too far from the Castlevania creature spectrum that they do not feel like they belong. And more importantly, they are fun to kill.

"Use the fo-" "The force?" "The fork! Use the fork!"
The only problem is that goblins, trolls and lycans are far too generic, and far too common for about one third of the game. This is what leads to some of the tediousness of the early game. But fortunately, it gets better as the game goes along.

For the umpteenth time..... *yawn*
However, I would be remiss not to mention the worst enemy in the game, the chupacabra. First of all, it does not make any sense why it is even called that. Chupacabras are usually known as "goat suckers." They are most often depicted to be odd spined creatures that are quick and drain the blood of their prey. In this game, the chupacabra is a mysterious, magical little man-creature-thing that wears a hooded robe and steals your magic and relics, making the game tedious and annoying for a while until you catch it. How someone would confuse this annoying creature with a blood sucking creature is a mystery. They are nothing alike. Chupacabras are extremely annoying and mostly serve to artificially lengthen the game for a short amount of time.

"My name makes no sense."
Also of note are Titans. If you have played Shadow of the Colossus, then you have an idea about these enemies. Titans are large enemies you must climb in order to attack the magical runes that make them work. Using your platforming skills is essential in defeating these enemies. They can be tough and require a lot of good timing to make your way from rune to rune.

"Pfft..... that's not so big."
Now, aside from all the fighting, thankfully, platforming breaks up the monotony. You must jump across large chasms, as well as shimmy along steep cliffs. The Combat Cross doubles as a grappling hook to help you traverse the levels as well.

"Wee!"
If Lords of Shadow had to be compared to a previous game, Super Castevania IV would be it. Both feature open landscapes mostly outside a castle. In fact, both feature a similar map screen showing its Belmont's path to the end of the game. Thus, LoS eschews the popular Metroidvania style for a more classic, linear adventure. However, there are plenty of secrets to uncover, such as hidden gems that lengthen your life and magic bars, as well as upgrades to the amount of subweapons you can carry. You have to explore the levels thoroughly to find them. The map screen even shows your completion percentage and what you have left to do. Completionists will also want to beat each level on the hardest difficulty as well as complete extra challenges that unlock after finishing the levels. Fortunately, you can go back to any level at any time you wish.

Maybe a bit un-Castlevania-like.
While lush green landscapes may not sound right in the Castlevania series, there are plenty in LoS that do. Ancient ruins, burning villages, underground caverns, and desert wastelands are some of the great settings in this game. The only downside is that it takes a while to build up to these settings. In fact, going back to the first third of the game feeling somewhat tedious, the first third also somewhat feels like a different game. As mentioned, it is almost like they were going for something more fairy-tale like. And after a third of the way through, Konami came in and made them go a different direction. As if they came in and said, "This is a Castlevania game now." And it gets better after that first third because of it. In fact, there are some great staples from the series here such as a library, clocktower (complete with lots of platforming), and of course, a castle full of vampires.

Now THIS is very Castlevania-like.
The game also has plenty of puzzles for further variety. Unfortunately, the puzzles are hit or miss. Some are just environmental puzzles where you figure out what to push or pull and where in order to advance. Others are a bit obtuse. Overall, they are welcome to help with pacing, variety, and fun. But some could have just been left out.

So...... what the $@#% am I supposed to do now?!
Further dragging this game down are the technical issues. First, the camera is static. There are no camera controls. This is not too bad as for the most part the camera does not get in the way. But it is a bit archaic compared to most games today. Furthermore, the camera is shaky a lot. Sometimes it seems like this is done for effect. Giving an ominous feeling to what is going on. Other times, it feels like they just did not know how to make it steady.

However, the biggest flaw is that when you are confronted with multiple enemies there is considerable slowdown. The game even came to a complete stop when swarmed with a myriad of specters at once during the third act of the game. It should be noted, that this happened only a few times (maybe 3 or 4) during gameplay for me and during the final third of the game. However, it seems this can vary from person to person from some research I did. It is a shame because the game actually looks great both graphically and artistically. Unlocking game design pieces is definitely one of the highlights of this game.

My game looked a lot like this photo.... completely still for several seconds!
While this review has been nitpicking, there is also plenty of positive in this game. In particular, the voice acting and story are superb. The narrative is interesting and keeps you playing to find out Gabriel's fate. Throughout the game, each level is narrated by Gabriel's comrade Zobek, played by Patrick Stewart. The best part of these narrations is that they throw in a lot of winks towards long-time Castlevania fans. Furthermore, while I will not spoil anything, the ending is quite good. And it definitely makes one wonder where Konami will go with this new series.

"Gabriel Belmont will make those vampires cry bloody tears with that cross of his. You could call it a real vampire killer. Hang in there dear friend. Vanquish the symphony of the night with your iron blue intention you tragic prince. Soon we will dance of pales to the moonlight nocturne....." *wink*
The sound department also did an amazing job in this game. You feel like you really are in the environments. The music is also fantastic which is reassuring due to the series' pedigree in that department. Unfortunately the soundtrack is missing classic songs from previous games. There is one classic song that pops up in a surprising format which is a nice touch. While not necessary, it would have been great if they could have worked in some more of the classic music. But what they have is great already.


Castlevania fans have long been dreaming of that great 3D game to finally hook them in and this game definitely has a lot going for it. Despite the slow start, the game slowly gets better the more you dig into it. The player is rewarded with experimenting with combat and exploring previously visited levels. And the game definitely gets going upon completion of the first act, only getting better with the second and third act. And the truth is, that while Lords of Shadows does borrow elements from God of War and Shadow of the Colossus, it borrows the best parts, while mostly staying true to what Castlevania is about. What we have is a flawed, but very good start for Castlevania in the next-gen. If Konami can address the issues with the first game, Lords of Shadow can spawn a really great 3D series to complement the original 2D one. Unfortunately, the technical flaws and slow beginning bring this otherwise enjoyable game down a notch. Thus, Castlevania: Lords of Shadow earns a 7.5 out of 10.

"Where do you go Belmont's theme?" *wink*
"Quiet you!"
Talk about dissection! Don't let my nitpicking deter you from checking this game out. If you are a Castlevania fan, this game is worth a playthrough. I was hoping to do reviews for Order of Ecclesia and Harmony of Despair so keep an eye out for one of those soon.

Happy holidays to you all and happy gaming!

See you again soon!

Friday, November 20, 2009

Batman: Arkham Asylum Review

Welcome to another edition of the Doctor's Prognosis! Just so you know, this review is for the 360 version of Arkham Asylum. And I managed to get every achievement..... not to brag or anything. :-P



Batman's history in games haven't been very good. He's fared better than Superman for sure, but has never had a great game until now.

Batman: Arkham Asylum borrows its biggest story elements from the graphic novel Arkham Asylum: A Serious House on Serious Earth. Joker lures Batman to the asylum, the asylum becomes a trap, and now Batman must survive the night or become like those he imprisons. But there is a lot more to it than that in order to flesh out the story for a game. And Paul Dini (famed writer of Batman: The Animated Series, LOST, Tiny Toon Adventures, and more) did an admirable job of penning the story. It has quite a bit new story elements plus a twist on a mystery from the original graphic novel.

The game also borrowed elements from games like Metroid and Legend of Zelda. The map has a large hub of sorts with an outside area. But you have mostly long hallways and narrow corridors when inside the buildings. Yet it is still open-ended in that respect. As you go through the game, everything opens up more and new gadgets will gain you access to new areas in places you have been before. There are also some rooms involving Zelda-esque platforming which includes running, jumping, climbing, and using gadgets to traverse the area. It is fun to go back and discover new areas or just explore. Just be ready to open a huge amount of grates by tapping the X button.

Joker (in the background) is pulling the strings and has locked the Caped Crusader in the asylum.

Exploring can reward you with nice finds like audio tapes that help you understand the sinister villains by listening in on recorded sessions conducted by Arkham doctors. You might also find Riddler Challenges. The Riddler has set up challenges in every area of the game. This includes finding trophies, solving riddles by taking "photographs" of the area, and destroying chattering teeth. These challenges will net you experience and sometimes unlockables like character trophies or biographies. The character trophies are just like the ones from Smash Bros. except they are higher res but much fewer in number.

A big part of exploring, and the rest of the game really, is the Detective Mode. Link always had Navi to help him, Batman has this mode to help. Batman's eyes turn white and he gains the ability to see enemies through walls and which ones are armed. It also tells you what parts of walls and ceilings might be unstable for use with explosives or the Batclaw. It also highlights grates and Riddler Trophies. Some riddles can only be solved by being in Detective Mode. And that is the problem. There is almost no reason in the game to not be in Detective Mode because you might notice something you would not have otherwise. And it makes being stealthy much easier when you know the enemy is on the other side of the wall. The only time you might want to not use it is for to admire the graphics or to make combat easier.

Detective mode in action.

Dispatching enemies is well done. Rocksteady said they wanted to concentrate on what made you feel like you were playing as Batman but at the same time it had to be fun. They did this by having separate gameplay elements that still worked well together.

The combat is simple but deep. You only have one attack button, but you also have stun, counter, and dodge at your disposal. Pressing the attack button will let out different attacks. Since Batman has so many attacks, it makes sense to just have one button do them all. But if all you do is mash attack, you will get beaten easily because you are often surrounded by many enemies at once. Sometimes, simply attacking a foe just isn't enough. Thugs with knives will block your attacks and those with tasers will hurt you if you attack head on. Learning to use stuns, counters, dodges, and more without taking damage will reward you with higher combos and experience points to use to improve the Dark Knight's arsenal.

Definitely a guy you want on your side.

You can later even use some of your gadgets within your combos. This can be difficult to use properly but can be done with practice and feels very satisfying.

Another big part of the gameplay includes the stealthy portions Rocksteady calls Predator Gameplay. Batman is known for his stealth and Predator Gameplay makes it easy to watch, strategize, and take out your enemies. As you take them out one by one, the remaining thugs will become scared. Their heart rate will climb and will react to noises in the environment. All the while, Joker taunts his own henchmen.

Rocksteady has mentioned that "stealth" usually means the main character in a game is weak and has to hide. But Batman is powerful and the Predator Gameplay does make you feel like you have the thugs at your mercy. Most of the game you can perch up on gargoyles and plan your attack which makes it fairly easy. But later on, you will have to take out enemies without the use of gargoyles. You will have to use floor escapes, grates, gadgets, and your wits.

Batman just plays around with his victims.

One disappointment in the combat area is the boss fight. With so many villains available, there are not too many boss fights. The Scarecrow challenges in the game are fun and well done, but not a real boss fight. Killer Croc's challenge is more about avoiding Croc than fighting. Which is disappointing because the game kind of builds up this confrontation with Killer Croc but you never really fight him. Poison Ivy is one of the few real boss fights and even that was a bit disappointing in execution. You will spend most of your combat time fighting thugs and Titans (thugs on a strain of Venom). This disappointment is further compounded by the fact that there are so many references to different characters in the Batman universe, and a few cameos. Overall, this makes it feel like missed opportunities.

Killer Croc shows up in the beginning of the game, only for a whole lot of nothing later on.

The story mode is not too long. It can be completed in around ten hours or less. To add playtime, you can spend a lot of time backtracking to finish all the Riddler Challenges you missed. While the game is not too difficult, playing the game a second time on Hard is recommended for an added challenge. On hard, the player cannot see the tell signs of an attack to counter (lightning bolts over the attacker's head), so one must watch the animations instead. Batman also cannot take as much damage.

For further playtime, Rocksteady added Challenge Maps. These maps are either for combat or Predator Gameplay. But each map has set goals to earn up to three medals. The combat maps require a particular score to earn medals (which is much more difficult than it sounds), while the Predator maps require taking out enemies in certain ways such as silent takedowns or using explosives. You can also compare your scores with friends and players around the world through the leaderboards.

Some of the challenge maps are more difficult and are labeled "Extreme." These maps may require even higher points with a time limit, or taking out thugs in a more particular order. They can be extremely challenging (hence the label) and may take up some more of your time to get every achievement in the game or just to beat your friend's score. Or they may drive you crazy and make you find solace in a real asylum.

Taking on multiple foes is no task for the Batman.

The sound in the game is great. The music is reminiscent of the Nolan films and fits the mood very well. It can be tense or even silent when it needs to be. The sound effects were also well done. The sound of a distant explosive taking out a thug is satisfying.

The voice acting in the game is also to be commended. Kevin Conroy, Mark Hamill, and Arleen Sorkin reprise their roles from The Animated Series as Batman, Joker, and Harley Quinn respectively. They all sound almost identical to the old roles, but Joker definitely has a darker tone to his voice which fits the game well. It is difficult to imagine anyone else doing the voices for these three. All the other roles in the game are also well done though I do miss the other Animated Series voice actors.

The graphic design is excellent. Taking inspiration from both the comics and the movies, we have a semi-realistic Batman and stylized villains that look larger than life but still work in this setting. Everything is very dark and gritty, and there is quite a bit of horrific sights to see if you explore the asylum. You can find jars with dismembered body parts and dead bodies are found throughout the playing field. Rocksteady put a lot of effort into the look and feel of the game and it shows.

Not someone you want to run into... anywhere.

Batman has had a shaky past in video games but Rocksteady has created a terrific game. While it is not perfect, the different elements combine to become not only the best superhero game ever, but one of the best of the year. There is definitely room to improve, but Rocksteady has earned a big recommendation from me.

The Doctor's Diagnosis: 9 out of 10