Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Tuesday, August 12, 2014

Teenage Mutant Ninja Turtles - Review



The Teenage Mutant Ninja Turtles are back on the big screen after a 21 year hiatus since their last live action film! Was the wait worth coming out of their shells for?

Megan Fox stars as reporter April O'Neil. She is frustrated doing fluff pieces, so she goes out of her way to get a story on the violent Foot Clan. This leads to April eventually coming into contact with the titular heroes. The problem is that it takes quite a bit of time to get to this plot point, so Megan Fox has to carry the film on her own for a while, and this is where the film begins to fall apart. That is correct... the film begins to fall apart right at the beginning.

April O'Neil is a character that is often played as a damsel in distress type, but she is also a very smart character. This film's version of April is a moron. She makes some questionable decisions that make her rightfully look like a joke to her boss and fellow employees. This makes it very difficult to like April, who takes up a lot of screen time, especially in the beginning.

In addition, the fact that April is played like such an idiot makes it unbelievable that she would be able to track down the stealthy Turtles. Moreover, April recognizes the Turtles because their origin is directly tied to April and her father, which comes off as incredibly contrived. It serves as a shallow way of creating a close connection between April and the Turtles rather than building the relationship through actual character development. As a result, the story suffers, which is further illustrated by the fact that Splinter and the Turtles no longer have a personal connection to their usual antagonist, the Shredder (Tohoru Masamune).

"I can totes carry a movie, right?"

Another big change to the character origins is that Splinter never learned martial arts from mimicking his owner, nor from a sensei. Instead, Splinter finds a book in the sewer, which somehow allows him to not only become a master at Ninjutsu, but also somewhat resemble a Japanese person. Sure, the original comic book story of a rat mimicking his master is silly, but at least the character came from Japan. Splinter suddenly acting like a Japanese person from reading a book does not make any sense and is rather distasteful.

That said, Splinter and the Turtles are portrayed fairly well thanks to their family dynamic, and their personalities are exactly as you would expect. The problem is that they do not ever become more than caricatures, with Raphael being the only one with any semblance of a character arc. Furthermore, the fast pace of the film tries to keep things going from plot point to plot point like some kind of video game, but this hurts the story because the film never slows down long enough to give these characters any depth. Thus, there is not much of a reason to care about them.

Making matters worse, the story makes little sense in the first place. One of the main villains is Eric Sacks (William Fichtner), a scientist who worked with April's father and is secretly in league with Shredder. His diabolical plan is to release a toxin that will infect all of New York City, and only Sacks has the cure. This is supposed to result in him making lots of money. The problem is that Sacks already owns a highly lucrative tech company, and he appears to be incredibly rich. So what exactly is his motivation?

"Hi, I became really rich so I can afford to pull off a scheme that will make me.... rich."

Even worse, the mutagen that transformed Splinter and the Turtles also serves as a deus ex machina. It is like a panacea that can suddenly cure everything depending on the plot point that needs solving, such as the cure for the deadly toxin, or to save someone after a brutal beating. This just makes the writing feel like it was rushed.

The dialogue is pretty bad as well. The Turtles are a very talkative bunch, especially Michelangelo, who acts a bit dumb but can be funny at times. Unfortunately, he is also a bit creepy, such as when he makes sexual references towards April. When Michelangelo first meets her, he actually says that "his shell is getting tight."

Every time he feels his shell get tighter, I feel my brain get smaller.

At least the visuals are nice to look at. The fight scenes are fun at times but sometimes suffer from the camera getting in too close, causing the action to look blurry or indecipherable. The Turtles have a more realistic look than ever before thanks to their noses, but that just takes a little getting used to. Shredder wears a large mech suit of sorts, but still moves like a martial arts master, which could make him a frightening villain if he did not make glaring errors such as allowing the Turtles to live when he had a chance to kill them.

"I am the Shredder! I kill no one. Fear me!"

There is also a really long chase scene in heavy snow, which feels out of place since they are so close to a very non-winter New York City. The chase itself has some cool moments but goes on for a little too long.

The final fight is enjoyable because the Turtles have to figure out how to defeat the seasoned Shredder, but this scene is almost completely ruined thanks to the presence of April, a character who is increasingly grating with every appearance in the film. In fact, if the movie was all Turtles, it would have been much better.

I get the impression that this expression is the entirety of Megan Fox's "range."

Producer Michael Bay and director Jonathan Liebesman had the opportunity to create something special with a property as long-lived as TMNT, but they blew it. The dialogue is bad, April is an annoying idiot, the alleged story is nonsensical, and the characters lack depth. On the plus side, the action and visuals stand out at times. Little kids should eat this stuff up. Adults might enjoy it if they can turn off their brains for two hours. Being inebriated might help.

Teenage Mutant Ninja Turtles earns a 4 out of 10.

"Seriously?"

Super serious, Donatello. Seeing as this film already made a lot of money over opening weekend, a sequel has already been announced. Do us all a favor and save your money if you have not seen it, and go watch Guardians of the Galaxy again instead. That is a shining example of what a fun action movie can really be. TMNT will just leave you shell-shocked...... I'm as bad as this movie. :P


Monday, June 16, 2014

Clueless Gamer - Conan O'Brien Reviews SUPER SMASH BROS.



Conan O'Brien took a trip to E3 last week and had a chance to check out Nintendo's Super Smash Bros. for one of his "Clueless Gamer" segments. The result was the following hilarious review.....



Catch Conan on TBS weeknights at 11/10c. For more great Conan videos like this, make sure to check out the official Team Coco website and the official Conan YouTube page.

Super Smash Bros. is scheduled to release on the 3DS on October 3rd, while the Wii U version is scheduled for this year's holiday season.

Tuesday, June 28, 2011

Green Lantern Movie Review

by Dr. C-LOS



Marvel has had a lot of success with their movie franchises, even with their lesser known properties. DC, however, has been content to use only their big two, Superman and Batman. That was true until now. Green Lantern, one of DC's biggest properties in comics today, finally hits the big screen. But does the film live up to the potential that the graphic novel iterations seem to imply?

For those not in the know, Green Lantern follows Hal Jordan (Ryan Reynolds), an ace test pilot with the ability to overcome great fear. This ability is recognized by a dying alien and thus bestows onto Jordan a ring that is controlled by the green power of will. This ring can manifest green-colored constructs, limited only by the user's willpower and creativity.

Green Lantern's ring in action.

Jordan then joins an intergalactic group of aliens also chosen to be ring bearers. This group is called the Green Lantern Corps. Their biggest threat is an entity known as Parallax, a parasitic monster that feeds on the yellow power of fear.

This might sound a bit cheesy but this is based on a comic book after all. Green Lantern doesn't take itself too seriously except when needed, and has quite a sense of humor. My favorite gag being when Reynolds does his best impression of Christian Bale as Batman.

"Carol, I have a confession. I'm a green space cop."
"...................
Be serious Hal."

Overall, Reynolds does a great job as Hal Jordan though he may come off a bit more goofy than his comic book counterpart. Blake Lively, however, was not a great choice as fellow pilot Carol Ferris, but at least she is nice to look at. The best performances are by Peter Sarsgaard as Hector Hammond and Mark Strong as Sinestro. Unfortunately, Tim Robbins was chosen as Hammond's father, which is unbelievable considering how close in age they look. Angela Bassett as Amanda Waller was a great choice but her scenes are short-lived. And Sinestro is underutilized, along with other interesting Green Lantern Corps members. Furthermore, some characters could have been better fleshed out, leading to a feeling that the story is being rushed through so they can just get to the sequel. 

As for the special effects, they were very well done and are one of the film's best assets. Thankfully, the film was shot in 3D as opposed to being converted. It really shows as the 3D effects look great. The planet Oa, where the Green Lantern Corps reside, looks marvelous. It is too bad then that we don't see much of it or its inhabitants.

Wish we could have seen more of this.

One of Green Lantern's biggest downfalls, however, is that the story has way too much going on. There just isn't enough time to cover Jordan's background. We learn enough about his father to care, but there is more behind the relationship between Jordan and Carol Ferris. There just wasn't enough time to explore that relationship within the film. Furthermore, Sinestro could have been fleshed out a lot better. Showing his dark side develop would have made a great story arc. The story is there but it's only touched upon enough to make way for a sequel. And the film goes just a little longer than it had to. It's not that I got bored from it being too long, it's just that they tried to cram too much into it. If they had focused on just one villain, and hadn't been so adamant about getting everything out of the way for the sequel, the story could have been tighter and more enjoyable.

Despite the flaws, Green Lantern still ends up being very entertaining. The special effects, action, and sense of humor add up to a very good, though not great film. Green Lantern doesn't quite live up to the lofty goals of Dark Knight or Iron Man 1, but it ends up about on par with Thor or better. It might help to be a Green Lantern comics fan so you can understand a lot of the smaller details, but it does not hurt the film otherwise. And now that they have the origin out of the way, I can see the sequel being much more focused, and having more time to tell a better story. In the meantime, Green Lantern is an enjoyable but bumpy ride.

Monday, December 20, 2010

Castlevania: Lords of Shadow Review

Hello and welcome to another edition of The Doctor's Prognosis! It's been a few months but I'm done with finals and ready for Winter vacation! I'm still working a lot but at least I have some free time again.

Now back in October, where I usually spend my time watching horror films, I decided to play Castlevania games instead. So here is the first of three reviews I plan to do...

Castlevania: Lords of Shadow Review (XBox 360)


The Castlevania series has seen a lot of success as a 2D series on the older consoles and as modern handheld games. However, the acclaimed series has had a few fumbles when it comes to its 3D iterations. Now, from developer Mercury Steam and Kojima Productions, comes Konami's latest 3D Castlevania, Lords of Shadow. Does Lords of Shadow deliver where previous incarnations have failed? Yes and no.

LoS is a reimagining of the Castlevania series and is not related to the original series canon. Set in the year 1047, this Castlevania once again features a Belmont as the protagonist. Gabriel Belmont is on a journey to both expel the evil forces of the land, and resurrect his dead wife with an ominous relic known as the God Mask. Helping Gabriel accomplish his goals is his chosen weapon, the Combat Cross.

Lords of Shadow's hero, Gabriel Belmont, with the Combat Cross.
The game begins with a tussle with some lycans (werewolves for the uninitiated) in the rain. A basic tutorial to become acquainted with the controls. The Combat Cross is basically a big cross-shaped hilt with a retractable chain whip. Not too unlike the Vampire Killer whip from previous games in the series. Basic moves include attacking a single enemy, a wide attack for covering your back, dodging, blocking, and a grab attack. There is also a return of subweapons such as holy water and daggers, as well as a couple new ones (fairies and a crystal).

Killing enemies nets you experience points which you can use to purchase upgrades to your attacks including new moves, combos, and enhancements. As you progress, you also gain access to magic which will open up how you can fight. Light magic is generally for healing and defense, while Shadow magic is for offense and damage. Learning to use your magic and weapons effectively is fun and challenging.

Fortunately for Gabriel, the Combat Cross can be used as a stake!
Overall, the fighting feels a lot like God of War. This is not a bad thing since that fighting system is good. You wear down the enemy until you give the killing blow, usually a quick time event style deathblow like God of War employs. However, it takes a while for the game's fighting system to hit its stride. It can be pretty tedious for about the first third of the game. But even once you open up more skills and combos, you might find yourself relying on the same combos even later in the game. But the potential for fun is there if the player experiments with the magic system, combos, and subweapons.

Boss fights are particularly well done. The series has always had good boss fights and this iteration is no different. They range from easy to very difficult, and will test your wits and abilities. You have to be quick with the dodge to survive. In fact, many boss fights can be won by focusing on a couple quick strikes and then dodging. These fights can be very intense and will sometimes require the use of magic or abilities to win. Many also feature dramatic quick time events to win and help tell the story. Fortunately, these fights can be very fun, very challenging, and also very rewarding. Some bosses will even look familiar to long time Castlevania fans.

A very menacing vampire boss.
Enemies vary from lycans and giant spiders, to specters and animated armors. Many of the enemies are very much a part of previous Castlevania games, and defeating them unlocks information in the beastiary just like previous games. However, there are some new ones such as goblins and trolls. It seems the developers wanted to make something of a dark fairy tale as opposed to the straight-up horror-inspired iterations of the past. Even Pan, a mythological goat god of sorts, makes an appearance. While some may complain, these creatures are not too far from the Castlevania creature spectrum that they do not feel like they belong. And more importantly, they are fun to kill.

"Use the fo-" "The force?" "The fork! Use the fork!"
The only problem is that goblins, trolls and lycans are far too generic, and far too common for about one third of the game. This is what leads to some of the tediousness of the early game. But fortunately, it gets better as the game goes along.

For the umpteenth time..... *yawn*
However, I would be remiss not to mention the worst enemy in the game, the chupacabra. First of all, it does not make any sense why it is even called that. Chupacabras are usually known as "goat suckers." They are most often depicted to be odd spined creatures that are quick and drain the blood of their prey. In this game, the chupacabra is a mysterious, magical little man-creature-thing that wears a hooded robe and steals your magic and relics, making the game tedious and annoying for a while until you catch it. How someone would confuse this annoying creature with a blood sucking creature is a mystery. They are nothing alike. Chupacabras are extremely annoying and mostly serve to artificially lengthen the game for a short amount of time.

"My name makes no sense."
Also of note are Titans. If you have played Shadow of the Colossus, then you have an idea about these enemies. Titans are large enemies you must climb in order to attack the magical runes that make them work. Using your platforming skills is essential in defeating these enemies. They can be tough and require a lot of good timing to make your way from rune to rune.

"Pfft..... that's not so big."
Now, aside from all the fighting, thankfully, platforming breaks up the monotony. You must jump across large chasms, as well as shimmy along steep cliffs. The Combat Cross doubles as a grappling hook to help you traverse the levels as well.

"Wee!"
If Lords of Shadow had to be compared to a previous game, Super Castevania IV would be it. Both feature open landscapes mostly outside a castle. In fact, both feature a similar map screen showing its Belmont's path to the end of the game. Thus, LoS eschews the popular Metroidvania style for a more classic, linear adventure. However, there are plenty of secrets to uncover, such as hidden gems that lengthen your life and magic bars, as well as upgrades to the amount of subweapons you can carry. You have to explore the levels thoroughly to find them. The map screen even shows your completion percentage and what you have left to do. Completionists will also want to beat each level on the hardest difficulty as well as complete extra challenges that unlock after finishing the levels. Fortunately, you can go back to any level at any time you wish.

Maybe a bit un-Castlevania-like.
While lush green landscapes may not sound right in the Castlevania series, there are plenty in LoS that do. Ancient ruins, burning villages, underground caverns, and desert wastelands are some of the great settings in this game. The only downside is that it takes a while to build up to these settings. In fact, going back to the first third of the game feeling somewhat tedious, the first third also somewhat feels like a different game. As mentioned, it is almost like they were going for something more fairy-tale like. And after a third of the way through, Konami came in and made them go a different direction. As if they came in and said, "This is a Castlevania game now." And it gets better after that first third because of it. In fact, there are some great staples from the series here such as a library, clocktower (complete with lots of platforming), and of course, a castle full of vampires.

Now THIS is very Castlevania-like.
The game also has plenty of puzzles for further variety. Unfortunately, the puzzles are hit or miss. Some are just environmental puzzles where you figure out what to push or pull and where in order to advance. Others are a bit obtuse. Overall, they are welcome to help with pacing, variety, and fun. But some could have just been left out.

So...... what the $@#% am I supposed to do now?!
Further dragging this game down are the technical issues. First, the camera is static. There are no camera controls. This is not too bad as for the most part the camera does not get in the way. But it is a bit archaic compared to most games today. Furthermore, the camera is shaky a lot. Sometimes it seems like this is done for effect. Giving an ominous feeling to what is going on. Other times, it feels like they just did not know how to make it steady.

However, the biggest flaw is that when you are confronted with multiple enemies there is considerable slowdown. The game even came to a complete stop when swarmed with a myriad of specters at once during the third act of the game. It should be noted, that this happened only a few times (maybe 3 or 4) during gameplay for me and during the final third of the game. However, it seems this can vary from person to person from some research I did. It is a shame because the game actually looks great both graphically and artistically. Unlocking game design pieces is definitely one of the highlights of this game.

My game looked a lot like this photo.... completely still for several seconds!
While this review has been nitpicking, there is also plenty of positive in this game. In particular, the voice acting and story are superb. The narrative is interesting and keeps you playing to find out Gabriel's fate. Throughout the game, each level is narrated by Gabriel's comrade Zobek, played by Patrick Stewart. The best part of these narrations is that they throw in a lot of winks towards long-time Castlevania fans. Furthermore, while I will not spoil anything, the ending is quite good. And it definitely makes one wonder where Konami will go with this new series.

"Gabriel Belmont will make those vampires cry bloody tears with that cross of his. You could call it a real vampire killer. Hang in there dear friend. Vanquish the symphony of the night with your iron blue intention you tragic prince. Soon we will dance of pales to the moonlight nocturne....." *wink*
The sound department also did an amazing job in this game. You feel like you really are in the environments. The music is also fantastic which is reassuring due to the series' pedigree in that department. Unfortunately the soundtrack is missing classic songs from previous games. There is one classic song that pops up in a surprising format which is a nice touch. While not necessary, it would have been great if they could have worked in some more of the classic music. But what they have is great already.


Castlevania fans have long been dreaming of that great 3D game to finally hook them in and this game definitely has a lot going for it. Despite the slow start, the game slowly gets better the more you dig into it. The player is rewarded with experimenting with combat and exploring previously visited levels. And the game definitely gets going upon completion of the first act, only getting better with the second and third act. And the truth is, that while Lords of Shadows does borrow elements from God of War and Shadow of the Colossus, it borrows the best parts, while mostly staying true to what Castlevania is about. What we have is a flawed, but very good start for Castlevania in the next-gen. If Konami can address the issues with the first game, Lords of Shadow can spawn a really great 3D series to complement the original 2D one. Unfortunately, the technical flaws and slow beginning bring this otherwise enjoyable game down a notch. Thus, Castlevania: Lords of Shadow earns a 7.5 out of 10.

"Where do you go Belmont's theme?" *wink*
"Quiet you!"
Talk about dissection! Don't let my nitpicking deter you from checking this game out. If you are a Castlevania fan, this game is worth a playthrough. I was hoping to do reviews for Order of Ecclesia and Harmony of Despair so keep an eye out for one of those soon.

Happy holidays to you all and happy gaming!

See you again soon!

Monday, October 25, 2010

Super Mario Galaxy 2 Review

Hello and welcome to a long overdue edition of the Doctor's Prognosis! I am your humble host, Dr. C-LOS. Been very busy with work and school but everything is going really well. In the spirit of the month of Halloween, I have been playing both Castlevania: Lords of Shadow on the 360, and Castlevania: Harmony of Despair for XBox Live. My friend pointed out that Castlevania: Lords of Shadow abbreviated is C-LOS. :P

Now on to the main event!

SUPER MARIO GALAXY 2 REVIEW



Super Mario Galaxy won the coveted Doctor's Prognosis' Game of the Year award back in 2007. So this sequel had a lot to live up to. Would Nintendo simply rest on their laurels and churn out the same old kind of stuff we saw last time? Fortunately, they did not.

The whole game could have looked like this and we all would have still bought it.
While SMG2 does indeed have many similarities to the first game (collecting stars, crazy gravity, etc.), the developers went out of their way to inject fresh challenges throughout. For example, Nintendo could have relied heavily on the old power-ups such as Ghost Mario and Bee Mario. Instead, while still present, these power-ups are scarce. Thus making room for the new power-ups such as the boulder-like Rock Mario, and the platform-creating Cloud Mario. Such new power-ups create new challenges for Mario to overcome.

My favorite new power-up, Cloud Mario, can create up to 3 platforms anywhere!
One of the best new power-ups, is also an old friend: the return of Yoshi! Point the Wii remote at enemies on screen to help Yoshi gobble them up and earn you star bits. Yoshi, just like the other power-ups, presents new challenges to overcome such as using Yoshi's tongue to swing around the levels, or eating certain fruits to gain even more abilities. One such fruit is the blue fruit which turns Yoshi blue, fills him with air, and allows him to float around for a bit. Red fruits make Yoshi red and give him the ability to run really fast for a while. Learning to use Yoshi will get you very far in the game and is a big part of the fun and challenge.

Yoshi changes color and gains special abilities when he eats certain fruits.
Of course with all the new power-ups comes some great new level designs creating new challenges whether it is tailored to using the power-ups, or simply testing your timing and patience. Nintendo got very wicked with their level designs and present a game even more challenging than the previous one. Difficulty will range from very easy, to extremely hard.

Awesome boss fights are another part of the fun and challenge.
The beauty about SMG2 is that it can appeal to anyone of any age and of any ability in playing games. There are many ways to go throughout the game and collect stars that new gamers can avoid the more difficult levels and challenges. Meanwhile, hardcore gamers will relish the difficulty of obtaining every star (this reviewer lost about 50 men, and the feeling in his arms, just to get the final star).

You might feel like this after getting all the stars. I did.
Also worth mentioning, the music is just as good as the previous game. Once again, Nintendo did not rest on their laurels and composed a lot of new music. Of course, there are some from the last game, but those are used sparingly. And of course, there are still arrangements of Mario games of yore. But they always seem to be used where it seems most appropriate as opposed to just being thrown in for nostalgia sake. And more importantly, purple coins are back (in both the level and musical sense)!



As has been the focus of this review, Nintendo could have indeed been lazy and churned out a game very similar to what we had in the first Super Mario Galaxy and it would still have been a great game. But instead we have an incredible game with some imaginative level design, and some wicked difficulty. The game is also much more streamlined, eschewing the giant spaceship world hub for a Mario-shaped spacecraft that will quickly take you to the level you want. And while it would be pushing it to say they raised the bar as much as they did with the first SMG, it would also be extremely difficult to find anything objectively wrong with the game. This is a game where if you die, it is your own fault. Not because the camera was in the way, or because the game was unfair, but because you timed your jump incorrectly, or pushed the analog stick too far to the right. There are not many games like that out there but Mario usually seems to fit into this category. And this Mario game definitely fits into that category. And that is why, with some hesitation, and still unable to come up with any good reason to the contrary, Super Mario Galaxy 2 gets a 10 out of 10.

"Yahoo!" "Yoshi!"

I hope you enjoyed my review! I almost did not give the game a 10 because of the motion controlled levels. It was my least favorite part but I realized I still could not put my controller down and had fun doing them. And they were really challenging. Nintendo is diabolical I tell you!

And yes I really did get every single star. And yes it did take me about 50 lives to get the last one. My arm was in terrible condition by the time I got it. If you want to know, the last star takes place in the most difficult level in the game, and you have to finish it without getting hit a single time! You must be masochistic to attempt it! Or stupid...... Oh wait! :P

Anyway, I hope you enjoyed the latest edition of The Doctor's Prognosis! Hopefully the next one won't be so far off. Don't forget to make another appointment! See you soon!

Wednesday, July 15, 2009

Movie Reviews for Moon and Public Enemies

Welcome once again to The Doctor's Prognosis!

One word of advice before moving on to the reviews: Never answer a jury summons..... Oh wait! I can't say that can I? OK then, please make sure to do jury duty. It's a right and a privilege or some other such nonsense. Oh wait! That was the same thing wasn't it?
>.>
<.<
/runs away

Public Enemies Review
Public Enemies was an odd experience because here I had actors I admire. I like Johnny Depp and Christian Bale, and Giovanni Ribisi makes an appearance. And the movie even starts with a jail breakout. So it sounds like a fun way to start the film. Yet for some reason, I never fully felt engaged with this film.

I thought Johnny Depp did a decent job as John Dillinger, and Christian Bale really didn't have much of a character to work with. It was just alright.

"I should have been in a better film."

Many times I felt like I should have been more enthralled by the gun fights, and some of them worked pretty well, but overall the film still felt dull.

Also working against the film were the myriad cliches. You will feel like you saw this film before and done better.

Public Enemies did get better as it went along. However, it never fully engaged me. I felt the same way about the trailer, but I was hoping that it would be good with the people involved. Unfortunately, it was just alright and just not worth watching with all the better movies available. Michael Mann should be ashamed. He can do better than this. Thumbs down.


Moon Review



This was a film I wanted to see since watching the trailer earlier this year. Starring Sam Rockwell as an astronaut that made a deal to work alone on the Moon for 3 years, this thriller harkens back to the style of sci-fi filmmaking we saw in the 60's and 70's. Moon eschews big CGI special effects for a story that's delves into the psyche.

One cannot talk about this film without talking about what an amazing job Sam Rockwell does with his acting. Sam Rockwell's character, Sam Bell, finds himself face to face with a clone that claims he was sent with the same contract to fulfill for 3 years. This leads to Rockwell acting with himself throughout the film. And to convince the audience that he is indeed two different people (albeit with the same DNA) is no easy feat.
Kevin Spacey also does a great job voicing Gerty, Sam's robotic buddy in the film.

Moon reminded me of something more akin to a Twilight Zone episode. Growing up watching and loving those kind of stories made Moon really shine. It took that kind of cerebral storytelling and made it modern again. I hope this means that more films of this kind could be on the horizon.

Director Duncan Jones should be proud of his work here. Jones has only one other directing credit under his name but his talent here should help propel him to more great work. I highly recommend anyone to watch this film if you like some old school sci-fi in your film. Big thumbs up.


Hope you enjoyed my reviews. If you're interested in watching the trailer to Moon, check it out here.
If you want to see what will surely be the best movie of the summer, click here.
If you're interested in Public Enemies, go get professional help.

Thanks for stopping by.
See you next time!