Showing posts with label Arkham Asylum. Show all posts
Showing posts with label Arkham Asylum. Show all posts

Tuesday, February 28, 2012

Gotham by Gaslight: Cancelled Game Footage

by Carlos Marquez

Footage has been made available on the net of a cancelled Batman game that almost was. The game was called Gotham by Gaslight, a game that would have been based on the comic book of the same name. Set in Gotham in 1889, Batman finds that Jack the Ripper is prowling the streets of Gotham.

Obviously the story takes liberties with the characters and timeline, but that is what makes the idea so fresh: taking a great character like Batman and putting him in a different time against a real villain. There is definitely potential in a game like this.

Originally created by Day 1 Studios as a pitch for development on the XBox 360 and PS3, here is the footage of the prototype version of the game.


The game could be likened to Arkham City with the apparent openness of the game. The cape physics look pretty good. Though they seem to have swiped the "leaping tall buildings in a single bound" power from Superman for some reason.

There is a part of me that would like to see this come to fruition. There is a great idea here. Rocksteady Studios has a terrific game engine with the Arkham series, so they have the tools to create an amazing version of this. Even if it was just DLC or an Arcade Live game, it would be worth a look. It could open up the possibilities for more creative uses of licenses in the future.

Friday, January 15, 2010

Borderlands Review and my Games of the Year

Welcome to another Doctor's Prognosis! Today I will review Borderlands and give you my best games of 2009! Now I haven't played that many games this past year so it is a very short list. But quality over quantity my friends. First up is the review...

BORDERLANDS REVIEW


If Call of Duty and Diablo had a baby, it would be called Borderlands. This game came out in October and I am still playing it. That's how fun it is. The story is unintelligible, but you aren't playing this for the story. This is what you call a "loot-hoarding" game. It's extremely addictive simply because you want to keep playing to see what you can find next. And every weapon plays and feels differently so you definitely want to try them all out before deciding to sell.

Each weapon is unique so pay attention to it's attributes and compare them to your current weapons.

You have 4 classes to choose from and each one can be customized with a skilltree based on how you want to play. So the game is very flexible for different playstyles. Also, leveling up feels satisfying because you can allocate a skill point on your skill tree. Plus new and stronger weapons and items become available to use that you couldn't at lower levels.

Playing with up to 3 friends makes this game even more fun. Just make sure you play with people you know. There are some jerks out there.

Also of note is the great art design. It looks like a graphic novel come to life. It really helps lend character to the game and makes it stand out among the myriad shooters out there.

Lilith (Siren Class) and Claptrap (yellow robot buddy) look great with the unique graphic novel look.

But if this game is so addicting and fun, why isn't it my Game of the Year? Well it has some serious flaws. The music isn't so great but that's not a big deal breaker. Also, you fight a lot of the same enemies throughout the game. But the biggest flaw is the myriad glitches in the game. And I don't mean just "weird stuff in midair" type glitches but "Holy crap I lost my awesome shield mod" type glitches.

Notice you can customize your character's name and color scheme. Weapon proficiencies will level up depending on what you use most.

Yes this game is lots of fun and you will always be finding cool equipment to use but when you have to be so careful not to lose your hard-earned items, well that's just too big of a flaw. Thankfully, developer Gearbox has fixed some of the glitches since launch. But one of the new DLC caused this reviewer to lose some really cool gear. That's just too big to overlook.

Mad Moxxi(from the new DLC) will give or take advantages between Waves such as taking your shield away. If you're not careful, you may lose your shield for good like this reviewer did.

So, it is due to these flaws that I make Borderlands one of my Game of the Year runner-ups, and give it an 8 out of 10.

STREET FIGHTER IV

Not in this game.

This is another Game of the Year runner-up! Fortunately there are no horrible Borderlands type glitches, and Street Fighter IV boasts an evolution in gameplay from both SF2 and SF3. However, it still lacks some features that have become common in fighting games. Specifically the online gameplay is missing a few features such as being able to mimic arcade play with spectators. Fortunately, many of these issues will be addressed for the upcoming SUPER Street Fighter IV.

Super Street Fighter IV sees the return of Guy, Cody, Adon, Dee Jay, T. Hawk....... is that a kunai Guy is deflecting? Hmmm.....

Street Fighter IV is a great reintroduction into the series after a long hiatus. I originally gave it a 9 out of 10. But it is difficult to make it GotY when an improved version with more stages and characters (such as the Korean Tae Kwon Do fighter Juri) is coming out in only a few months. But if you love fighting games, you can't go wrong with the new SF4 series. Maybe just wait for the new Super SF4 coming out in the Spring.

According to a rumored list of additions (which has been correct thus far), a new character will be Hakan, a Turkish oil wrestler which will probably look something like the preceding picture...... (O_o)

Expect Dudley, Ibuki, and Makoto to also be announced sometime soon for SSF4. In the meantime, brush up your skills players!

GAME OF THE YEAR


Is anyone really surprised by my choice?

Batman: Arkham Asylum had very little flaws. I gave it a 9 out of 10. But it had no game-breaking glitches like Borderlands, and you didn't have to worry about people disconnecting after a hard won fight like in Street Fighter IV. Instead you had a great game inspired by the likes of Metroid and Zelda. The only disappointment was that the boss fights could have been better. But this is a very small gripe as there is plenty to love about the game. With great stealth elements, a deep fighting system, great voice acting, and an awesome story, you can't go wrong with Arkham Asylum.

If you like Batman, or just action/adventure games, buy this game! And hurry up because the sequel was announced recently!

I hope you enjoyed my year in review of the best games of 2009. What was your Game of the Year? See you next time! :-)

Friday, November 20, 2009

Batman: Arkham Asylum Review

Welcome to another edition of the Doctor's Prognosis! Just so you know, this review is for the 360 version of Arkham Asylum. And I managed to get every achievement..... not to brag or anything. :-P



Batman's history in games haven't been very good. He's fared better than Superman for sure, but has never had a great game until now.

Batman: Arkham Asylum borrows its biggest story elements from the graphic novel Arkham Asylum: A Serious House on Serious Earth. Joker lures Batman to the asylum, the asylum becomes a trap, and now Batman must survive the night or become like those he imprisons. But there is a lot more to it than that in order to flesh out the story for a game. And Paul Dini (famed writer of Batman: The Animated Series, LOST, Tiny Toon Adventures, and more) did an admirable job of penning the story. It has quite a bit new story elements plus a twist on a mystery from the original graphic novel.

The game also borrowed elements from games like Metroid and Legend of Zelda. The map has a large hub of sorts with an outside area. But you have mostly long hallways and narrow corridors when inside the buildings. Yet it is still open-ended in that respect. As you go through the game, everything opens up more and new gadgets will gain you access to new areas in places you have been before. There are also some rooms involving Zelda-esque platforming which includes running, jumping, climbing, and using gadgets to traverse the area. It is fun to go back and discover new areas or just explore. Just be ready to open a huge amount of grates by tapping the X button.

Joker (in the background) is pulling the strings and has locked the Caped Crusader in the asylum.

Exploring can reward you with nice finds like audio tapes that help you understand the sinister villains by listening in on recorded sessions conducted by Arkham doctors. You might also find Riddler Challenges. The Riddler has set up challenges in every area of the game. This includes finding trophies, solving riddles by taking "photographs" of the area, and destroying chattering teeth. These challenges will net you experience and sometimes unlockables like character trophies or biographies. The character trophies are just like the ones from Smash Bros. except they are higher res but much fewer in number.

A big part of exploring, and the rest of the game really, is the Detective Mode. Link always had Navi to help him, Batman has this mode to help. Batman's eyes turn white and he gains the ability to see enemies through walls and which ones are armed. It also tells you what parts of walls and ceilings might be unstable for use with explosives or the Batclaw. It also highlights grates and Riddler Trophies. Some riddles can only be solved by being in Detective Mode. And that is the problem. There is almost no reason in the game to not be in Detective Mode because you might notice something you would not have otherwise. And it makes being stealthy much easier when you know the enemy is on the other side of the wall. The only time you might want to not use it is for to admire the graphics or to make combat easier.

Detective mode in action.

Dispatching enemies is well done. Rocksteady said they wanted to concentrate on what made you feel like you were playing as Batman but at the same time it had to be fun. They did this by having separate gameplay elements that still worked well together.

The combat is simple but deep. You only have one attack button, but you also have stun, counter, and dodge at your disposal. Pressing the attack button will let out different attacks. Since Batman has so many attacks, it makes sense to just have one button do them all. But if all you do is mash attack, you will get beaten easily because you are often surrounded by many enemies at once. Sometimes, simply attacking a foe just isn't enough. Thugs with knives will block your attacks and those with tasers will hurt you if you attack head on. Learning to use stuns, counters, dodges, and more without taking damage will reward you with higher combos and experience points to use to improve the Dark Knight's arsenal.

Definitely a guy you want on your side.

You can later even use some of your gadgets within your combos. This can be difficult to use properly but can be done with practice and feels very satisfying.

Another big part of the gameplay includes the stealthy portions Rocksteady calls Predator Gameplay. Batman is known for his stealth and Predator Gameplay makes it easy to watch, strategize, and take out your enemies. As you take them out one by one, the remaining thugs will become scared. Their heart rate will climb and will react to noises in the environment. All the while, Joker taunts his own henchmen.

Rocksteady has mentioned that "stealth" usually means the main character in a game is weak and has to hide. But Batman is powerful and the Predator Gameplay does make you feel like you have the thugs at your mercy. Most of the game you can perch up on gargoyles and plan your attack which makes it fairly easy. But later on, you will have to take out enemies without the use of gargoyles. You will have to use floor escapes, grates, gadgets, and your wits.

Batman just plays around with his victims.

One disappointment in the combat area is the boss fight. With so many villains available, there are not too many boss fights. The Scarecrow challenges in the game are fun and well done, but not a real boss fight. Killer Croc's challenge is more about avoiding Croc than fighting. Which is disappointing because the game kind of builds up this confrontation with Killer Croc but you never really fight him. Poison Ivy is one of the few real boss fights and even that was a bit disappointing in execution. You will spend most of your combat time fighting thugs and Titans (thugs on a strain of Venom). This disappointment is further compounded by the fact that there are so many references to different characters in the Batman universe, and a few cameos. Overall, this makes it feel like missed opportunities.

Killer Croc shows up in the beginning of the game, only for a whole lot of nothing later on.

The story mode is not too long. It can be completed in around ten hours or less. To add playtime, you can spend a lot of time backtracking to finish all the Riddler Challenges you missed. While the game is not too difficult, playing the game a second time on Hard is recommended for an added challenge. On hard, the player cannot see the tell signs of an attack to counter (lightning bolts over the attacker's head), so one must watch the animations instead. Batman also cannot take as much damage.

For further playtime, Rocksteady added Challenge Maps. These maps are either for combat or Predator Gameplay. But each map has set goals to earn up to three medals. The combat maps require a particular score to earn medals (which is much more difficult than it sounds), while the Predator maps require taking out enemies in certain ways such as silent takedowns or using explosives. You can also compare your scores with friends and players around the world through the leaderboards.

Some of the challenge maps are more difficult and are labeled "Extreme." These maps may require even higher points with a time limit, or taking out thugs in a more particular order. They can be extremely challenging (hence the label) and may take up some more of your time to get every achievement in the game or just to beat your friend's score. Or they may drive you crazy and make you find solace in a real asylum.

Taking on multiple foes is no task for the Batman.

The sound in the game is great. The music is reminiscent of the Nolan films and fits the mood very well. It can be tense or even silent when it needs to be. The sound effects were also well done. The sound of a distant explosive taking out a thug is satisfying.

The voice acting in the game is also to be commended. Kevin Conroy, Mark Hamill, and Arleen Sorkin reprise their roles from The Animated Series as Batman, Joker, and Harley Quinn respectively. They all sound almost identical to the old roles, but Joker definitely has a darker tone to his voice which fits the game well. It is difficult to imagine anyone else doing the voices for these three. All the other roles in the game are also well done though I do miss the other Animated Series voice actors.

The graphic design is excellent. Taking inspiration from both the comics and the movies, we have a semi-realistic Batman and stylized villains that look larger than life but still work in this setting. Everything is very dark and gritty, and there is quite a bit of horrific sights to see if you explore the asylum. You can find jars with dismembered body parts and dead bodies are found throughout the playing field. Rocksteady put a lot of effort into the look and feel of the game and it shows.

Not someone you want to run into... anywhere.

Batman has had a shaky past in video games but Rocksteady has created a terrific game. While it is not perfect, the different elements combine to become not only the best superhero game ever, but one of the best of the year. There is definitely room to improve, but Rocksteady has earned a big recommendation from me.

The Doctor's Diagnosis: 9 out of 10